THE 2-MINUTE RULE FOR GAME PRODUCTION

The 2-Minute Rule for game production

Keep in mind that the players will not be going to be taking a look at your weapon many of the time, Until your game sucks -- they will be searching throughout the viewport for targets, or within the crosshair in the center of your display; do you want to spend 16MB of VRAM on that far too?), and perhaps during the suggest-time the hardware and pro

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